Wave Apex 1
A lightweight sound generation model optimized for fast, efficient inference.
- Fast generation
- Lightweight inference
- Lower computational requirements
- Suitable for high-throughput workloads
Describe an event, environment, texture or acoustic scene, and Wave generates the corresponding sound.
Discrete events, impacts and designed sounds.
Environments and background beds.
Movement, touch and physical detail.
Texture and atmosphere for picture.
Sound is more than music.
The world is filled with physical events, environments, textures and acoustic interactions.
Wave explores how these concepts can be represented through language and translated into usable audio through generative models.
Wave V1 includes two models designed for different points on the quality–efficiency spectrum.
A lightweight sound generation model optimized for fast, efficient inference.
A more capable Wave model designed for higher-quality and more detailed sound generation.
Apex 1 is optimized for efficient, high-throughput generation, while Prime 1 provides greater generation capability for quality-focused workflows.
Wave can be integrated into workflows that need programmable generation of non-musical audio. These are potential applications.
Integrate prompt-to-sound generation directly into your application or creative workflow through the Wave API. Generate sound effects, ambience and foley programmatically using Falcore's audio generation models.
Public Access Is Coming Soon.
Wave is in development as we work toward broader public availability. API access is available by request for teams and individuals who want to build with it.